![]() ![]() ![]() ![]() Quite a bit faster for scouting/flanking than the dreadreaper). Other units do more damage against low morale enemies, enabling these deadly combos to be initiated. The Banshee has a spell that demoralizes the enemy with a debuff in a wide circular radius. The race focuses on raising undead units while moving, like the Banshee. I go for shadowborn mastery to get mab's boon (synergizes with quick migration), entwined by shadows (just an awesome skill that adds much-needed resistances and some good damage), and the fallen angels (not the best for some things, but a fun unit to have. The second major addition is a new Necromancer class for all races who specializes in raising the dead, ghoul versions of race specific units and spreading. The Necromancer units in Age of Wonders III are a blast to play. Like others are mentioning, shadowborn is almost a must-get for the lifesteal. Rugged pioneers is the weakest, but it's still hella useful if you're escorting a pioneer or want to stick a fortress near that mythic structure you just cleared. Expansionism and fertility rites are obvious choices, especially considering how slow the Necromancer can grow if you lose a few units early and can't fight some of the tougher groups (then you have to make units instead of making, say, a master's guild, which delays you even more, etc.) These two researches help begin the snowball. Swift migration is awesome - goes well with shadowborn and makes a huge difference in hotly-contested areas. I generally play on larger maps and so expander is almost essential. ![]()
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